The data exchange between vessels and ashore systems has greatly increased in the past years as well as the need for training seafarers and ashore personnel for cyber security threats. SQLearn has developed an e-learning course that covers the most important aspects of Cyber Security and is address to both seafarers (mainly officers) and ashore personnel.
SQLearn is sponsoring the 2nd Ship IT Conference that will take place on Thursday, September 29, 2016 at the Benaki Museum Amphitheatre, 138 Pireos Street.
SQLearn will exhibit at SMM 2016, 6-9 September 2016 at Hamburg Messe
Cpt Ioannis Theodorakas from Theta Marine Consulting will make a presentation entitled “Reflect on safety” in the REGULATIONS and TRAINING session of ITOSF 2016 conference that will be held on 22/6/2016
In the frame of European project, Ex.Tra 3D which is coordinated by SQLearn, Intellectual Output 1 was completed in the period from 01-09-2015 to 30-05-2016. Intellectual Output 1 focuses on the research, identification and elaboration of training needs in the area of customer service. This was achieved through a series of distinct activities: Customers’ questionnaire…
SQLearn joins the Hellenic Marine Equipment Manufacturers & Exporters (HEMEXPO) as associate member.
SQLearn E-learning facilities, the E-learning software platform and E-learning courses, were certified on 31st March, 2016 by the American Bureau of Shipping (ABS) according to ABS Standards for Certification of Maritime Education Facilities & Training Courses.
SQLearn will exhibit at Posidonia 2016, 6-10 June 2016 at Metropolitan Expo Centre SQLearn was founded in 2006 and is a specialized provider of e-learning services. SQLearn provides a web based e-learning system specifically designed for the shipping industry, helping crews to access training content and assessments from ashore and from vessels. SQLearn designs and…
SQLearn received best educational app award at Infocom Apps Conference held in February 12 in Caravel Hotel in Athens.
SQLearn organized a workshop in order to evaluate the social game developed in the P4I project.