SQLearn blog posts related to maritime training online
This new educational model, differs from the traditional “frontal teaching”, since virtually reverses educator’s “in class” instruction (synchronous e-learning) with homework (asynchronous e-learning). In fact, lessons studied at home, give the opportunity to save time for discussion, learners’ questions and collaborative activities with the supervision and assistance of the trainer, during the synchronous e-learning.
Gamification is the concept of applying game-design characteristics (such as rewards, score, challenges, tasks, missions, avatars, etc) to non-game applications and situations.
3D animation is the digital three-dimensional display of images, the movement of which adds a vivid, realistic and at the same time entertaining tone to the final outcome, as it is reminiscent of cartoons and digital games. It is considered as a powerful learning tool.
SQLearn’s vLMS is a web based e-learning system specifically designed for providing learning material and management of the e-learning courses in the shipping industry. vLMS can be used from any modern PC and it helps familiarizing the crew as well as the commander with the ship but also with the daily procedures of the ship. The technology used in vLMS allows seamless use in conditions with low internet connection speed or no internet connection at all. The vLMS system is a specialized solution for e-learning for the shipping industry.
In this TED Talk Daphne Koller is enticing top universities to put their most intriguing courses online for free — not just as a service, but as a way to research how people learn.
When it comes to elearning course development there are a number of options available depending on your needs and budget. Some of the most popular options are presented in this post
TheLMSapp puts an entire Learning Management System (LMS) at your fingertips, eliminating the need for a desktop or a laptop computer.
The majority of internet users will eventually—soon!—connect to our content with mobile devices first. Compared to 2011, consumers now spend 54 percent more time with their connected devices, 49 percent more time talking and texting, and 29 percent more time watching videos on their mobile devices.
Could high-quality MOOCs eventually do to traditional colleges and universities what Craigslist has done to classified advertising in newspapers and what Wikipedia has done to encyclopedias? In other words, could Coursera and its ilk replace a $250,000 college degree and decimate the world of brick-and-mortar colleges and universities?
How teachers can use Pinterest to organize lesson plans, distribute curricula, collaborate with other faculty, and even encourage student participation.