Project framework: European Programme Erasmus+, Sector Skills Alliances
Duration: 36 months (01/11/2016-31/10/2019)
Partners: 15 from 4 European countries
Contact: Ms. Eleni Gerasimopoulou
Project Description: The EU’s strategy for sustainable growth, Europe 2020, puts innovation and green growth at the heart of its blueprint for competitiveness, leading to a whole new demand for environmental skills in the construction sector. However, training providers have not yet caught up with this new skills demand, creating an important skills gap in the current labour market, as highlighted in the “Green skills and environmental awareness in vocational education and training” report from CEDEFOP.
Following the identification of skills needs, the partners will create an innovative training including work-based learning, ubiquitous learning and flipped classroom for geothermal and for solar energy system installers (EQF level 4-5). The training content will be focused on technical skills but also on transversal ones, including entrepreneurship, ICT, interdisciplinary skills and ability to work effectively with people from other disciplines. For the above an e-Learning Platform is to be designed with corresponding digitalized contents.
- Designing 2 EU core curricula (EQF level 4-5) for geothermal and for solar energy system installers, divided in sets of learning outcomes i.e. two corresponding VET programs, including innovative teaching methods, work-based learning and two qualification standards for evaluation and certification based on the ISO 17024 and the ECVET recommendations,
- Implementing, delivering, evaluating and certifying the above-described training.
- Enhancing creativity and innovation incl. entrepreneurship at all level of VET
- Promoting work-based learning incl. traineeships, apprenticeships and dual learning models to help transition from learning to work
- Promoting partnership between public and private institutions
- Reaching the objective of 15% of adults to participate in lifelong learning
- Making lifelong learning and mobility a reality.
Ex.Tra-3D – Experiential Training for 3D Virtual
Project framework: European Programme Erasmus+
Duration: 30 months (01/09/2015-28/02/2018)
Partners: 10 from Europe countries
Contact: Ms. Katerina Tefa
Project Description: The European project, Ex.Tra-3D aims at developing an integrated training system through the use of serious games practices and augmented reality technologies, which will provide employees at postal organisations the ability to track, acquire, broaden and self-assess the necessary competencies arising from their daily tasks.
Project Scope: In short the project aims at developing a simulation application based on real-life scenarios integrating serious gaming techniques to facilitate the development, evaluation and certification of knowledge, skills and competences relevant to customer service within postal organizations, while opening further possibilities for horizontal generalization in any service-oriented business sector.
The project is addressed to front-office employees who constitute the main sales force and contact persons for customers and whose effectiveness is crucial to enhance the organization’s brand name, increase its market share, collect user needs and feedback, service customers and handle complaints.
The crucial role of employees working in customer service positions is observed not only in the postal services in EU but also in any other business sector related to retail sales of products and/or services, requiring employees to conform with new demands throughout their entire career path.
Therefore, the project is expected to achieve the following objectives:
- Development of postal employees’ capacity (knowledge, skills and competencies) to respond effectively to their daily tasks related to customer service (i.e. promotion, sales, complaints management etc.),
- Support employees towards the introduction of new, integrated, high-value services that exploit fully the postal network size and reach,
- Reinforcement of employability through the acquisition of new enhanced digital skills and competencies,
- Exploitation of the ICT business advantages and their role in the continuous improvement of operations in terms of time, cost and quality,
- Certification of Customer Service Skills for front-office employees,
- Alignment of training with the ECVET framework.
P4i – Playing for Interculturality
While the latest tendencies point at a rather low level of adult population participation in lifelong learning initiatives, despite the increasing efforts in promotion and diversity of programmes, the project aims at developing a social game, offering innovative and attractive means to develop intercultural and key competences.
During the life time of the project specific research activities will be carried out on web-based game initiatives in adult education, and intercultural competences will be defined to be trained in informal and non-formal environments. The final reports “Success stories – compilation of game – based initiatives in adults´ education” and “Recommendations for the development of informal intercultural training itineraries” will be available in the “RESULTS” section.
As a result, an innovative social game will be developed that promotes apprenticeship of intercultural competences of European adults, motivating them to take an active role and interact with other users, boosting key competences, such as digital socialization and media literacy in parallel.
iSIMPLY – Innovative Social Media Pedagogy Learning Pathways
iSIMPLY is an innovative project aiming to investigate how social media interaction can help create new learning resources for the selected target group, namely professionals in marketing.
The project aims to create an innovative social media collaborative learning model & associated e-environment where the use of social media tools will enable social media marketing professionals to interact while the smart system will create training content.
EEGS – E-Learning Exercise Genexis System
The EEGS is a project under the LLP -Leonardo Da Vinci – Transfer of Innovation and responds to support improvements in quality and innovation in vocational education and training systems, institutions and developing skills in the practices (LEO-SpObj-b) and skills of trainers in vocational training (LEO-TraInno-3).
The direct beneficiaries of the project will be the teachers / professors and pupils / students of vocational schools and training in the participating European countries.
The project aims to encourage dialogue with stakeholders, to train teachers in ICT, promote good practices and their ability to transfer, to encourage dialogue between vocational education and training structures and the labor market in order to design training courses that have a direct impact on the labor market, to focus on creating new skills.